The project contributes to fulfilling: priority 3
Sub programme: Oresund
Lead Partner: Index: Design to improve life
Partners: Malmö Högskola, Sønderbro Skole, Østervangsskolen, Linnéskolan, Hermodsdalsskolan, Erhvervsskolen Nordsjælland, Roskilde Katedralskole, Latinskolan, Mediegymnasiet, Malmö Stad
Following partners participate without financing:
Syddansk Universitet, Fosie Stadsdelsförvaltning, Limhamn-Bunkeflo Stadsdelsförvaltning, Undervisningsministeriet, Københavns Kommune
Project Period: 1 Nov 2010 - 31 Oct 2013
Total Budget: 3 432 030 EUR
EU Grant: 1 716 008 EUR
Project Coordinator: Eva Christine Hoffmann
E-mail: eva@indexaward.dk
Phone: +45 20 89 92 62
Website: www.designtoimprovelifeeducation.dk/
The Oresund region, as well as other regions of EU, now experiences the effect of the increasing global competition. Production and product development is increasingly moved to other parts of the world with lower salaries, and this is putting a pressure on the region’s work force.
Therefore, there is a need for a strategic educational effort in the region that will assure the coming generations are equipped to act in a labour market and a society where unique skills are paramount to ensure the industry and work force of the region.
Design to Improve Life Education is based on a pilot project carried out in 2009/10 and aims to secure that the thinking of Design to Improve Life becomes part of the curriculum for teachers and educators in the Oresund region.
Over the next 2 years, INDEX: Design to Improve Life® will develop, test and implement a large-scale education program in the Oresund region. The project is developed in partnership with Malmö Högskola, UCC, SDU, four high schools and four primary schools in the Oresund Region.
The project has two main purposes:
- to develop new teaching formats based on design thinking and design methodologies in primary schools and high schools
- to educate and re-educate teachers in organizing courses based on the methods, thinking and approach that designers use in their creative processes.
The students using the format will experience a creative design process where they themselves design solutions for global challenges – for example water shortage, millennium goals, health issues or urbanization. Through the many different assignments and tasks the students develop proposal for how the identified challenges can be solved.
During this process the students will learn, test and understand how to use series of creative tools that will enable them to design solutions to highly complex challenges.